public static void ApplyDropShadow (UIButton imgView)
{
imgView.Layer.ShadowColor = UIColor.FromRGB (0, 0, 0).CGColor;
imgView.Layer.ShadowOffset = new SizeF (2, 2);
imgView.Layer.ShadowOpacity = 1f;
imgView.BackgroundColor = UIColor.Clear;
imgView.Layer.ShadowRadius = 1.0f;
imgView.Layer.BorderColor = UIColor.White.CGColor;
imgView.Layer.BorderWidth = 0.7f;
imgView.Layer.CornerRadius = 2f;
imgView.Layer.MasksToBounds = true;
imgView.ClipsToBounds = false;
}
but this yielded "horrible" scrolling performance. Took me a good many hours to discover the cause of the "jerky" scrolling, but the shadow part was the culprit.As a temporary solution the shadows are now gone, and I am now looking at doing this using CoreGrahics. Some sample code for MonoTouch can be found here:
http://sabonrai.wordpress.com/2009/09/03/monotouch-sample-core-graphics-and-uiimageview/
objective-c: http://blog.atebits.com/2008/12/fast-scrolling-in-tweetie-with-uitableview/
Another option is to buy an iPhone 4gs as the scrolling is silky smooth on this device.
Fragmentation! :-)
Ingen kommentarer:
Legg inn en kommentar